My senior project

This game served as my senior project for my Games Interactive Media and Mobile BS at Boise State University's College of Innovation and Design. This is a Google Cardboard game I developed in Unity. Players take control of a worker at an abstract 'censorship factory' wherein they are subjected to grueling hours sorting and censoring all communications within this Orwellian society.

Papers?

For this game I drew heavy inspiration from other dystopian stories like those from Lucas Pope or George Orwell. Papers Please was one of my largest influences and it shows, even my trailer borrows Papers Please' very own theme song.

Room 101 Game Screenshot
Cardboard VR conveyor belt censorship details

When I first began development I was working with the Oculus Rift but quickly pivoted to Google Cardboard as I found the simplicity of the platform and low barrier of entry only served my game.

Room 101 requires just the basic Cardboard headset with a single button. The player is stuck in their spot on an assembly line where they must sort the letters. In front of them they see simple displays tracking their progress and a projector screen that plays vintage propaganda films from the USSR.

Sorting letters in VR interface
Propaganda projector screen details
Conveyor belt and tracking meters in Room 101

I created a game design document for this game, which can be downloaded below.

Drive Document Nicholai Cascio Room 101 GDD.docx Download
Soviet propaganda projector screen
VR sorting console layout
VR environment and conveyor belt design
Gameplay sorting letters in VR

1984

On my 15th birthday my uncle gave me a hardback book containing both Animal Farm and 1984. Orwell's ideas of how censorship and language could control our culture and even our own thoughts would change the way I viewed the world forever. Room 101 was developed entirely by myself.

Room 101 is open source and available for your amusement or modification on my GitHub.

Now Playing fantasy.mp3